A quick recap
First of all, I'm sorry for not posting anything for so long. Not really actually, that's just how things go. But quite a bit has happened in the mean time. Most notably: I've gotten a job at a company called Dashlight. There I make models for real time experience rooms for industrial companies. It's quite different from what I'm used to. Not only because the software I use there is 3DS Max instead of Maya, but also because the models have to be detailed enough for VR, but also need to be low-poly so they run smoothly in real-time in Unreal Engine 4.
Then I've also been working some more in Maya by myself. The renders page has expanded quite a bit over the last few weeks, but most of the recent entries should actually get their own page. I should work more on my website... So things I've studied now are more modelling and rendering, as well as trying a bit of Paint Brush FX, Procedural Textures, MASH, Bifrost Aero and Bullet Physics.
There's actually still a lot of material that is not on display yet. Also thinking about this movie project thing with the human model I have been talking about in earlier posts. Yes, it will still happen. No, I do not know how long it will take. I have a lot of side projects and I start more than I finish so potentially it can still take quite a long time. On top of that I feel I might rework a lot of the assets for the movie, to make them way better just because I didn't do things as well as I would have liked to do them, because at the time I was rallying a deadline. So that will postpone things as well.
Way more has happened, but for a lot of things I just have to make a separate page and I currently don't seem to have the time and drive to actually do so. I hope this clears up a bit what I've been up to lately. See you in the next one.