MASH for instancing, Arnold for rendering. HDRI by hdrihaven.com
First of all, I'm sorry for not posting anything for so long. Not really actually, that's just how things go. But quite a bit has happened in the mean time. Most notably: I've gotten a job at a company called Dashlight. There I make models for real time experience rooms for industrial companies. It's quite different from what I'm used to. Not only because the software I use there is 3DS Max instead of Maya, but also because the models have to be detailed enough for VR, but also need to be low-poly so they run smoothly in real-time in Unreal Engine 4.
Then I've also been working some more in Maya by myself. The renders page has expanded quite a bit over the last few weeks, but most of the recent entries should actually get their own page. I should work more on my website... So things I've studied now are more modelling and rendering, as well as trying a bit of Paint Brush FX, Procedural Textures, MASH, Bifrost Aero and Bullet Physics.
There's actually still a lot of material that is not on display yet. Also thinking about this movie project thing with the human model I have been talking about in earlier posts. Yes, it will still happen. No, I do not know how long it will take. I have a lot of side projects and I start more than I finish so potentially it can still take quite a long time. On top of that I feel I might rework a lot of the assets for the movie, to make them way better just because I didn't do things as well as I would have liked to do them, because at the time I was rallying a deadline. So that will postpone things as well.
Way more has happened, but for a lot of things I just have to make a separate page and I currently don't seem to have the time and drive to actually do so. I hope this clears up a bit what I've been up to lately. See you in the next one.
Last week university started again, but I only had lessons on Monday... So this week I actually get to do something. This module most things will be done in pairs. My buddy this module will be Joost (aka Luca Battistella, link). We will work together in the Literature Project (yes its vague I know), and in the New Media subjects (movie, game design, etc). I worked with him last year as well on some subjects, so I know he is nice and is a good worker. I have trust that we can achieve something nice in this module!
I've done a whole lot of work on this blog yesterday and today. It was set up really crappy. Every post was a separate HTML file, so if I wanted to make a new post I had to do a lot of work: access the file server, make a new HTML file, give it the right name, and write a post in HTML.
The new system uses a database instead, so easy, convenient, infinite storage. And the biggest advantage: I made a front end interface for myself. So now I can write a blogpost on my website, to my website. I don't have to access the fileserver anymore! To access the interface, I just type 'add'. That brings me to a separate page with one dummy blogpost that I can edit. Once I feel good about it I can post it. Now anyone can type 'add' in the site, so I also put password protection on it. So feel free to check it out!
This change made writing blogs easier, but also improved my PHP skills. Apart from Laravel, I never really worked with databases, so this update also learned me a lot. Who knows what I use these skills for later? Maybe comments? We'll see in the future ;)
The holidays are over, a new year is starting. That means its time for Autodesk to release a new version of Maya! But what's that? Autodesk bought Solidangle? What does that mean for us? Arnold is now free, and included for everyone! Arnold is a good professional renderer, that doesn't seem too hard to master. Once I get the hang of it, I think I can work just as well with it as what I have now. The render included is made with Arnold, and the test mesh is a teaser for the progress of the human body I'm making.
Remember this render? Im making a bigger scene with the same level of realism as this one. Also, I have been working on a human for a while now. I don't think the latter one will finish soon, but the Tunnel, the bigger scene, is actually not that far from completion. Keep an eye out either on the renders page or in the portfolio feed in case I feel like it deserves its very own page.
Edit: I never really got around to what I describe above. But I did re-render the attached image in Arnold. So enjoy this better version instead of tunnel.
You might have noticed before getting here: all portfolio banners have a weird color thingy on the sides when you hover over them. Yes, that is a vague discription. Maybe just check it out yourself, on the home page for example. (make sure that your window is wider than the page wrapper: >1200px)
Since I really like making stuff in autodesk maya, I have quite a few nice renders laying around. I thought it might be nice to show off the nice ones. So I used the gallery script I made for the space hallway, improved the sitewide imgbox script to display galleries, and poured it all together on one page. All renders that do not belong to a portfolio entry will end up on that page. Go have a look now!
New content! Yay! Well, it's sorta hidden. If you click any image that is not part of the background, it should show up big on your screen. Try it out on one of the previous posts!
Long awaited, its finally here! A footer for my site. I didn't really know what to put there, but I ended up with a site map, credits and contact info. Too bad I only have email and Facebook contact, it looks a bit silly. Also, I changed the font of all plain text. Furthermore, the blog got a slight design change, but that probably goes unnoticed. The footer was so much work though, that it feels like I have done way more... I think from now on I only have to keep my site up to date on portfolio, blog and misc. info. So till next time!
Hello everyone! I made a logo for myself a few days back, and I just had the bright idea of putting that up on my site as the icon, on the left of the tab. That's all in this update .-. Have a nice Christmas, and a happy new year!
Hey m80s! Today was a good day. I made this site MLG (type it, see what happens). The script works on all pages of my site! And even better: the script that does so will work on any site!. Just make a bookmark with the folling code as url:
Or drag this link to your bookmark bar. Name it "MLG this site" or something similar, and click it while on the site you want to rek. Keep in mind: it does't work on Facebook and a few other sites. (google.com is okay) Uninstall pl0x
Today was the end exhibition of the first module, showcasing all interactive video's made for this modules project. All monitors in the building where gathered to display all videos, and then everyone could go arround and watch eachothers videos. Some people even brought in their parents and other family to show the videos to. The video of my group and me is also online: check it out here. It was a very enjoyable day, and a lot of good videos have been made. On to module 2!
For a web tech assignment, I had to review a site. The site assigned to me was the one from David Bel Lang. If you want to see the site for yourself, just go to this link.
Hey everyone! I spend a little more time working on the site today, and I figured out how to make a custom 404 page! But since all of the links are working on my site, I thought nobody would ever notice :c So I just made this blog post to alert you all so maybe someone does get to see it. Just edit the url to direct to a non existing page, so take away .php for example. This site with a slash and then anything but an existing file should show you the page. That's all for now, enjoy! (A link for the lazy people)
I have been working on most of the things that I named in the past posts for the website. I now have an about page, although I defenitely need a new picture of myself. Also, the navigation bar now shows all the pages present on the server, without .php and first letter capital. All automatic :D I'm learning PHP faster than I thought I would... Anyway, I think the next time I work on the site that it will either be some small ajustments or addons, but probably no big new stuff until I have more portfolio content that I want on here.
Concidering our project, me and three classmates form a project group, and with that group we have to make an interactive video using XIMPEL, an 'application' that isn't quite as simple as the name insinuates. You get two XML files and some configurations to create your interactive video. Today we have finished filming our footage, so now the process of editing and using XIMPEL can start..!
Well, as the title says, something's missing. And this time, I'm not talking about Perry. I need an about me page. So scrap everything I summed up in the last post, this is more important. Ah, there you are, Perry.
So I have been working on my site today. After making a homepage last week, I needed to get the links to actually go somewhere. For blog, that was easy of course, but I also made a dummy banner for a portfolio entry. This is the robotics entry, but it did not lead anywhere since I had no robotics page yet. So that's what I worked on today. I must say I am pretty satisfied with the result, although it does sort of resemble the homepage. But maybe that's not a bad thing, since it does make sure that the site stays in one theme. You can check it out right here. I think the next thing to work on would be more portfolio entries, or better navigation (automatic navigation bar, a footer maybe?). Who knows. Well, check back next week to see what I will have done!
Today, I went to an annual techno/art festival in Enschede called GOGBOT together with a bunch of classmates. This year, GOGBOT was about 'the internet of things', focusing on multimedia and connectivity. Going there was a bit of a hassle since I had all my stuff on me, including everything for the week, since I have no room yet. Then Sjoerd told me he lived closeby so I dropped all my stuff at his place. I went arround the exhibition together with all the people. I saw a lot of cool stuff, either because of the interesting technology or because of the message it conveyed. The coolest thing I have seen there is probably the hologram. In the end, even though going there was manditory, I really enjoyed GOGBOT.